First of all I'd like to thank the Staff members for always being here when we need, listening to us and for kept doing the hard work.
So I will give some suggestions about the server and I think some can be done at the next update before the HT.
1. Orbis Temple
Increase EXP in Orbis. Its not worth going there to level up so if the exp was good everyone would be there. Most people level up in Primeval, and I feel like it would be better if they went to the farm zone. Sometimes we bring people to level subs and its not worth losing a DD because the exp is bad. Normal area: x4 exp/sp Party area: x6 exp/sp Chaotic zone: x10 exp/SP
Decrease the spawn time of Chaotic Zone mobs. When we are full party, even 7 people only and 2 afk people we clean the room and we have to wait mobs to spawn. We wait like 40-60secs and i think its really a lot.
If you dont want to decrease the spawn time of mobs so we dont farm too fast you can increase the amount of HP of the mobs. Maybe increasing 50% of the normal HP should be good. (also it would be great if it took longer and the exp gets boosted a lot, afterall its a chaotic zone thats not worth leveling at the moment.)
Decrease the M.def of mobs in Orbis Temple. Archer party have always been better on farming on Orbis Temple. They crit like 8k and mages hit for 3k. I think that the m.def should be lowered by 30%. Mages would kill it as fast as archer, afterall mages waste more adena in Mana/BSSS. It would make sense if mages are faster on farm.
Let the fishing work on the server. Put the price of the fishing itens in a high price, so people can level up their inventory slots/weight limit. It could be a farm coin for something new. I dont know what yet but keep that in mind.
Decrease or remove the weight of Mana potions. We aren't going to use them on Low Rate area anyway. (Siege)
Be more active in game (Staff members). The server is going good and i see many new people. We should have a party/clan event every weekend and atleast 2 events per week with a low price reward. Just for fun. I think that the closer you get to the players more we will like being here.
Take a look in the Bonus of Soul Phoenix sets. Every damage class is doing a lot of damage and bishops arent able to heal fast enough. Bishops heals for 2k (major group heal +10, orfen, master shirt) while we get 3~5k damage and even more. I think the soul phoenix sets should give 30% HP for robe, 20% for leather and 10% for heavy.
The P.def difference from the Soul Phoenix Robe is too low for the hard work on getting the set. It increases like ~70 p.def and I think it should increase atleast 150 and some M.def too. Because every damage is really high and the stats are too ofensive. (This suggestion goes along with the previous one)
Take a look at mirage from daggers. It is still annoying and I know it should be like that but daggers damage are too high for a high chance on mirage. Its kinda impossible to kill daggers as mage.
I think we should know how much exactly every augment path gives. For example we would know the difference between the Phoenix mace and the Staff. And I think it could be adjusted so Maces would be better for healers and staffs more for mages. (People would cry about archers. And thats when the p.def adjustment makes sense)
Make Epic Jewels S-grade so people can enchant it to +6. Using a jewel that gives the same m.def as a S-grade jewel isnt really worth against mage.
Add a new Shield that actually works better than Imperial shield. (Dusk shield is worse than IC on rate and power). It could look like Vesper shield, Dynasty or I dont know...
If you have something to add, say it now. Please if you have a different opinion don't flame on this post, we are all trying to find better changes so you can do it too.
@Rei, @OpalSnow, @Amell, @Cole, @Landion. Think about it please ♥